Tag Archives: HSLS

Improved shadows using dithering and temporal supersampling

Overnight Tramadol Visa To be able to implement volumetric lights I had to start with shadows for the sun light. As it wasn’t my primary focus I went for a straightforward shadow map implementation on a 2k texture. It’s easy and quick to code, but yeah, the results are ugly.

https://www.goedkoopvliegen.nl/uncategorized/aek6scw7x
BasicShadowMaps
Yes, you can count pixels in the shadows.

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https://ncmm.org/mb431mqq5 I didn’t planned to implement a more advanced shadow map technique anytime soon, but I also didn’t want to stay with those ultra pixaleted shadows, so I tried to apply my two current favorite techniques: dithering and temporal supersampling :).

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https://wasmorg.com/2024/03/07/q0d2ldnhpm Let see what it can do !

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