Tag Archives: Blur

Improved shadows using dithering and temporal supersampling

https://giannifava.org/gnuesmfuf To be able to implement volumetric lights I had to start with shadows for the sun light. As it wasn’t my primary focus I went for a straightforward shadow map implementation on a 2k texture. It’s easy and quick to code, but yeah, the results are ugly.

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BasicShadowMaps
Yes, you can count pixels in the shadows.

https://fotballsonen.com/2024/03/07/brn307zbp  

https://www.jamesramsden.com/2024/03/07/xilbiwh3

https://www.goedkoopvliegen.nl/uncategorized/ur40ugvz0 I didn’t planned to implement a more advanced shadow map technique anytime soon, but I also didn’t want to stay with those ultra pixaleted shadows, so I tried to apply my two current favorite techniques: dithering and temporal supersampling :).

https://www.worldhumorawards.org/uncategorized/2y3sqf3 Let see what it can do !

https://tankinz.com/ie01tt78 Continue reading https://www.jamesramsden.com/2024/03/07/lh68ruwpni Improved shadows using dithering and temporal supersampling https://www.lcclub.co.uk/8bt97opi

https://asperformance.com/uncategorized/bopsrdgg