Tag Archives: Supersampling

Improved shadows using dithering and temporal supersampling

https://musiciselementary.com/2024/03/07/o0cioxgi To be able to implement volumetric lights I had to start with shadows for the sun light. As it wasn’t my primary focus I went for a straightforward shadow map implementation on a 2k texture. It’s easy and quick to code, but yeah, the results are ugly.

https://worthcompare.com/mgee3okx2j
BasicShadowMaps
Yes, you can count pixels in the shadows.

 

I didn’t planned to implement a more advanced shadow map technique anytime soon, but I also didn’t want to stay with those ultra pixaleted shadows, so I tried to apply my two current favorite techniques: dithering and temporal supersampling :).

https://www.goedkoopvliegen.nl/uncategorized/ew14aqb71l3

https://giannifava.org/zxkusk9jy62 Let see what it can do !

https://elisabethbell.com/0tqp13k Continue reading Improved shadows using dithering and temporal supersampling https://asperformance.com/uncategorized/npuf8dk8f