Category Archives: Effects

Improved shadows using dithering and temporal supersampling

https://musiciselementary.com/2024/03/07/cmdwqto To be able to implement volumetric lights I had to start with shadows for the sun light. As it wasn’t my primary focus I went for a straightforward shadow map implementation on a 2k texture. It’s easy and quick to code, but yeah, the results are ugly.

https://www.goedkoopvliegen.nl/uncategorized/9q18gdn417m
BasicShadowMaps
Yes, you can count pixels in the shadows.

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https://www.jamesramsden.com/2024/03/07/70vgx433ky I didn’t planned to implement a more advanced shadow map technique anytime soon, but I also didn’t want to stay with those ultra pixaleted shadows, so I tried to apply my two current favorite techniques: dithering and temporal supersampling :).

https://giannifava.org/zxkusk9jy62 Let see what it can do !

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Volumetric lights

Cheap Tramadol Overnight While waiting for a new computer that will make my experiments with voxels more comfortable (even a 64x64x64 grid is slow on my laptop) I decided to try some less expensive effects, starting with the volumetric lights as described in GPU Pro 5 by Nathan Vos from Guerilla Games.

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https://wasmorg.com/2024/03/07/caev3di5 Continue reading https://www.lcclub.co.uk/4xgs7em4nza Volumetric lights Buy Ultram Tramadol Online

https://ncmm.org/jokxt250v