Visual Studio has triggered a breakpoint
Yesterday I wasted a lot of time tracking a bug which turned out to be pretty instructive. I am working on a tiled deferred renderer, and after adding a bunch of features, and before starting new ones, I spent some time on cleaning the development mess. The DirectX debug device was complaining about some objects I forgot to release, so I made sure that my destructors were all doing their job. But then each time I closed the program, this message showed up: ...