"Physical" midi user interface for lazy programmers
It’s been a while since my last post, but I’ve been busy, new job, new continent, etc… This summer I was working at Ubisoft Paris, and for one of my tasks I needed to create a sample program, to implement and an effect. It takes some time to rewrite tools you usally have in the engine like shader builder, DX entities creators, camera class, etc, but what I really found time consuming, and annoying was everything UI related. There were a lot of settings, and the goal being to explore all of the possibilities, almost all of them had to be exposed to the user. It’s such a pain, creating your sliders/buttons/whatever, setting the position, width, height, initializing, drawing and updating, etc. I used DXUT’s UI components, I’m sure there is better tools out there, but I have to admit, I don’t like UI programming, so I wanted to find a better way for my future projects. ...