Physically Based Rendering

Physically based rendering viewer

Physically based rendering is becoming the new standard for materials. It was already used a lot in AAA productions, and it’s now in Unreal Engine, Cry Engine and Unity. As a graphic programmer I’ve read a lot of papers and seen lots of presentation on that topic, but I never had the chance to try it. That’s why I made a small software, to be able to experiment both on a code and data point of view. ...

March 30, 2014 · 3 min · admin

GPU Particles

&width=500&height=350 English version is coming soon ! Une première vidéo pour montrer et expliquer le fonctionnement de base de mon moteur de particules. Tous les calculs de mise à jour, physique et collisions s’exécutent sur le GPU, ce qui permet d’avoir de bonnes performances pour un grand nombre de particules (ici 1 000 000 de particules, locké à 30 fps pour les besoin de l’enregistrement). ...

January 19, 2013 · 2 min · admin