
Voxelization using the GPU hardware rasterizer
Last week I started to add a new feature to my tiled deferred renderer: voxelization using the GPU hardware rasterizer. A lot of recent techniques use a voxel grid (global illumination, volumetric effects, etc.) and I really wanted to experiment some of them, especially global illumination. One paper in particular had caught my attention, voxel cone tracing. The first step of this technique is voxelization using the hardware rasterizer. There are plenty of resources on this topic: ...