DrawIndirect performances

A few days ago I stumbled upon a strange behavior of the drawIndirect function and I’ m curious to know if it only happens only on my PC or if it’s a more generalized issue. Currently in my engine I have a lot of objects drawn with drawInstanced(). It’ s always the same number of objects, but most of the time they are not all shown on screen, so I wanted to try culling them using the GPU. ...

October 25, 2014 · 3 min · admin