To be able to implement volumetric lights I had to start with shadows for the sun light. As it wasn’t my primary focus I went for a straightforward shadow map implementation on a 2k texture. It’s easy and quick to code, but yeah, the results are ugly.
https://asperformance.com/uncategorized/zsllaozdl8jhttps://fotballsonen.com/2024/03/07/don80kr I didn’t planned to implement a more advanced shadow map technique anytime soon, but I also didn’t want to stay with those ultra pixaleted shadows, so I tried to apply my two current favorite techniques: dithering and temporal supersampling :).
https://www.jamesramsden.com/2024/03/07/lh68ruwpniTramadol Online Cod Fedex Let see what it can do !
Continue reading https://tankinz.com/pq2s2at Improved shadows using dithering and temporal supersampling https://www.lcclub.co.uk/8bt97opi →
https://musiciselementary.com/2024/03/07/w9vse4fst7g