https://asperformance.com/uncategorized/z0an9slvc To be able to implement volumetric lights I had to start with shadows for the sun light. As it wasn’t my primary focus I went for a straightforward shadow map implementation on a 2k texture. It’s easy and quick to code, but yeah, the results are ugly.
I didn’t planned to implement a more advanced shadow map technique anytime soon, but I also didn’t want to stay with those ultra pixaleted shadows, so I tried to apply my two current favorite techniques: dithering and temporal supersampling :).
http://countocram.com/2024/03/07/g291vqdrf Let see what it can do !
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